Las olas son objetos independientes. Se componen de las texturas Ripples,
para la parte
que rompe la ola y Waves para la parte de atras de la ola. El agua
del mar solo tiene
Ripple pero se compone de dos planos uno con la textura y otro para
dar color al
agua y está por debajo. Las montañas tienen una bruch
sacada del VistaPro y ademas
la textura FractalBump. El sol es una esfera con Fog y Fakely. El cielo
es otro plano
con Fractal noise.
The waves are independent objects. They are composed of the textures
Ripples, for the part
that it breaks the wave and Waves for the part of behind of the wave.
The water of the alone sea has
Ripple but it is composed of two planes one with the texture and another
to give color to the one
it dilutes and it is for under. The mountains have a taken out bruch
of the VistaPro and also
the texture FractalBump. The sun is a sphere with Fog and Fakely. The
sky is another plane
with Fractal noise.
So that the effect of the waves works, it is necessary to use RayTracing.